Unity Atlas Texture. Texture Packer Texture Packer is a standalone tool used to manage Atlas You can add one or more folders from your project and Texture Packer will create the Atlas After that you can choose the data format for the export As you can.
i have some texture and i create atlas with Sprite packer in editor now i want to get each UV data in Rect in code at runtime for example i have texture_1 and texture_2 and and texture_20 in my game and i packed these in atlasnow i want to get texture_2 uv thanks morix_001 Nov 26 2013 #1 Spinnernicholas Joined Jan 24 2013 Posts 125 The sprites are.
Unity Manual: Sprite Atlas workflow
As a Variant Atlas without a Master Atlas contains no content on its own Unity will not pack it into a spriteatlas Asset The resolution of the Variant Atlas’ Texture is the result of the Master Atlas’ Texture multiplied by the Scale factor Set the Scale of the Variant Atlas from the range of 01 to 1 Create multiple Variant Atlases with the same Master Atlas and different.
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The resulting texture atlas will be as large as needed to fit all input textures but only up to maximumAtlasSize in each dimension If the input textures can’t all fit into a texture atlas of the desired size then they will be scaled down to fit If you have compressed all input textures and the following conditions are met Unity also compresses the output atlas • All input textures.
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